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GOZ button not inside GoZBrush Shelf in Maya
It has been a issue coming again and again.
So how to get the GoZ button inside the Shelf?
Very easy:
One way I have used to solve it successfully is
1:Go to the public drive of your PC and access the pixologic folder and go to the Maya Folder
for example - C:\Users\Public\Pixologic\GoZApps\Maya
2:If the GoZ shelf is itself not visible Copy the shelf_GoZBrush file to C:\Users\Owner\Documents\maya\2015-x64\prefs\shelves
and then Restart Maya. It will bring the GoZ shelf
3:Now to get the GoZ button- open the MEL script editor and Import the GoZBrushFromMaya.mel file to it.
4:Now select the script and drg it to the shelf with the middle mouse button.
5:Voila, now you can click this button to create the bridge of exporting geometry from Maya to ZBrush with ease.
6:You can edit the Button with a suitable name for more convenience.
Please Let Us Know If you find this useful in the comment section.
Please Visit www.krizfx.com to have a look of my works.
Thanks
Photoshop: Whites are no more white, it is Blue or Yellow
Hey
Does your whites like(could be any other changed color) the image bellow in Photoshop
Does your whites like(could be any other changed color) the image bellow in Photoshop
Your whites in photoshop turns yellow pink or blue or any other color? Now here I will explain, how can you get it fixed. This is nothing but a color calibration issue. To fix it simply follow the steps.
1. Close Photoshop first.
2. Click the Start button , and then clicking Control Panel. In the search box, type calibrate display, and then click Calibrate display color. If you're prompted for an administrator password or confirmation, type the password or provide confirmation.
3. In Display Color Calibration, click Next to continue. Click next and next and next until you finish the Calibration.
4. Don't forget to visit www.krizfx.com to have a look of my creative works :)
5. Voila. Now Start photoshop and you will get all your colors resurrected.
Maya 3D environment
I have been working as a VFX technical lead in LittleYellowBeetle media Since 1 and 1/2 years.This is a 100% cg environment except the sky and a little of the BG. I have done this 3D environment in Autodesk Maya,Foundry Mari & Sped tree as a part of my show reel.
I have created it fully dynamic i:e: the trees are responding to wind,Smoke is coming out from the chimney, have some camera animation etc. But i have tried thousand times with hundreds of different ways to accomplice the batch render process. Have optimized it as much as possible but perhaps it could be possible. Friends please suggest me some ways to do the batch render.
Visit: krizfx.com
Jacy Lin VFx demoreel
Pompeii @ ScanlineVFX: All clothsim(Rope/Sail) on ship and ship destruction.
Captain America Winter Soldier @ ScanlineVFX: Parachute cloth sim for
DigiDoubles. Godzilla @ ScanlineVFX: Kelp sim integrated with water sim.
300 Rise of An Empire @ ScanlineVFX: All clothsim(Rope/Sail) on ship and ship destruction. Persian Samurai and GreekWarrior cloth sim on digiDoubles. Sea creature fins/Greek warrior arm flesh(cloth sim). Blood development with Goran Pavles and underwater blood
P.S: krizfx.com
Maya 2015 Extension : Color Management & Performance Profiler
out the new Color Management system and Performance Profiler tool that are included in Maya 2015 Extension 1
P.S: krizfx.com
Allan McKay The great Fx Guy
CG/VFX expert Allan McKay certainly gives credence to this well-known maxim. With over 20 years in the industry, McKay has already seen or made it all. From his skills at exploding planets to sending crashed airliners into balls of flame, his extraordinary talents in the field of dynamics and fluids
Read more at: http://blog.digitaltutors.com/artist-fire-interview-allan-mckay/
P.S: krizfx.com
Hercules: Creating Mythical Creatures
Visual effects studios in creation of Herculas: Double Negative, Prime Focus, Cinesite, Milk VFX, Method Studios and Utopia.
P.S:krizfx.com